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The "Situational Awareness Strategy System" (SASS)? |
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The Situational Awareness Strategy System environment, or SASS for short, is the latest format that most of our games/events are based upon. It is unlike any full-scale scenario game/event format that you have ever played and it is much more enjoyable too. The SASS format/style of play is our own creation and that makes it even more unique.
SAS has been born out of several years of hearing players comment on some of the events that they have played and always wondering if there could be more to a scenario event than the typical experience offers. We have spent well over 2 years putting this concept together and working the bugs out of it but it has been worth it and we are sure that you will agree. The primary reason behind such a drastic change of direction from the normal scenario concept is to actually put the control of the flow of play and the missions and objectives into the hands of the players. This is drastically different from the typical events/games where each mission and/or objective is provided to the Generals of the Armies opposing each other based on a pre-written game/event time line that the producers or hosts control. SASS is a player controlled environment versus a producer controlled environment. Yes, there are still rules and other guidelines involved and that is at the direction/control of the producers/hosts but they do not dictate when and where you will be engaging your opposition.
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Click here to read more
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